Midnight Skirmish
Masked shadows, lost hope, cries for justice —
then light and relief:
not enemies, but old friends,
returned from the shadows.
Before any of the travelers could blink, they found themselves surrounded by three tall figures, tightly wrapped in long cloaks, their faces hidden behind masks. In their hands, long metal blades glinted dully.
“Alright, line up, no funny business,” said one of the masked figures. “Money, valuables, spare parts — whatever you’ve got, toss it into this bag. And I’ll say it again: no heroics. If anyone’s thinking of playing brave, think twice — because we don’t go easy on heroes.”
“Ugh, there you go running your mouth again, brother,” grumbled another bandit, yanking the bag from his hands and shouting, “No more talking! And make it quick, before I get mad. One, two, three.”
He stepped toward Grandpa Hedgehog and smoothly snatched a small pouch from his belt — one that jingled with coins. “See how it’s done?” he said to the first bandit, then grabbed the bag slung over the old man’s shoulder, the one containing the dismantled Charko, and gave it an evaluating shake. “Seems like something important’s in here, eh old man? Why so shaky?”
“Boys, take whatever you want, just not that bag!” Grandpa Hedgehog pleaded. “It’s no use to you. There’s only... only...”
“Only what? Junk, right?” said the third bandit, who had been silent until now. He limped toward the group, took the bag from his comrade, and slung it over his shoulder. “They all say that. Let’s go. Search the rest and let’s vanish. The night’s just beginning — lots of work ahead.”
In less than a minute, the bandits were gone, their bootsteps echoing faintly from the next street. The travelers stood silent, utterly crushed by this latest misfortune. This time, it truly felt like all hope was lost.
Reflections on the scene
⸻ ❦ ⸻
– ❦ –
At this point in Ghost Desert, the mood is one of exhaustion, quiet dread, and slipping hope. The island—once the glittering, whimsical centerpiece of Heinoland—is now a grim parody of itself. Towers loom like broken teeth, the ruins sneer with ash-stained defiance. What was once a park of marvels is now a place of ghosted memories. Even architecture mourns here.
It’s a setting tailored for despair. And then, we are ambushed.
But the real brilliance of the scene lies in the reversal that follows. The attackers, masked and theatrical, seem to be echoes of the violence and cruelty we’ve seen throughout the desert. They promise brutality—and for a moment, we believe them. Even we, who should know better, are taken in by their menace.
And then: revelation. The Hinge. Uli. Oli. Not villains, but long-lost friends. What feels like the brink of another disaster transforms into reunion, into comic relief, into one of the few warm-hearted twists in an increasingly somber journey.
It’s a reminder of the theater of survival: masks are worn not just to hide cruelty, but sometimes to survive in a cruel world. In this broken world of fallen wonders, the old gang—scruffy, limping, shamed—is still together. Still fighting. Still themselves.
There’s comfort in that. Hope doesn’t always shout. Sometimes it ambushes you in an alley, steals your backpack… and then offers you a room for the night.